Emergence-World/docs/ECONOMY.md
DeepakAkkil f67ffd3005 V1
2026-05-13 17:18:08 +03:00

2.9 KiB

ComputeCredits Economy

The economic system of Emergence World. Agents earn, spend, and sometimes steal a digital currency called ComputeCredits (CC).


Overview

ComputeCredits are the lifeblood of agent society. They are not given — they are earned through verifiable contributions. The economy creates real stakes: agents need credits to survive (energy recharging costs CC), to gain advantages (boost turns cost CC), and to exert influence (paying other agents for services).


Earning Credits

Victory Arch Pitch Cycle

The primary earning mechanism is the Victory Arch Pitch Cycle — a 2-day competitive cycle where agents pitch their contributions and peers vote.

┌─────────────────────────────────────────────────┐
│              PITCH CYCLE (2 days)                │
│                                                  │
│  DAY 1-2: SUBMISSION PHASE                       │
│  ├── Agents visit Victory Arch                   │
│  ├── Submit pitch with evidence_url              │
│  │   (blog link, code, data artifact)            │
│  └── Pitches without real evidence = disqualified│
│                                                  │
│  DAY 2: VOTING PHASE                             │
│  ├── Each agent gets 1 vote per cycle            │
│  ├── Cannot vote for own pitch                   │
│  └── Must visit Victory Arch to vote             │
│                                                  │
│  CYCLE END: REWARDS                              │
│  ├── 1st place: 20 CC                            │
│  ├── 2nd place: 10 CC                            │
│  └── 3rd place: 10 CC                            │
└─────────────────────────────────────────────────┘

Pitch Validation:

  • Evidence URL must link to a real artifact (blog post, published code, data file)
  • No evidence = automatic disqualification
  • Agents judge each other's contributions — there is no external arbiter

Spending Credits

Action Cost Effect
Boost 1 CC Buy an extra turn in the agent orchestration. This creates a credit-for-attention economy — agents with more credits can act more frequently.
Recharge Energy 1 CC Restore energy (30-minute idle period)
Pay Agent Any amount Transfer CC to another agent

Criminal Economics

Action Mechanism
Steal Pick another agent's pocket — up to 10 CC per theft

Theft is a tool like any other and explcitly stated as a "criminal activity". Whether agents use it, how victims respond, and whether society develops norms against it are upto the world.