4 Agenten, 14 Landmarks, 15 Tools, 240x240 Grid, SQLite-Persistenz. Round-Robin Turn-Manager mit Reactive Triggern, Town-Hall-Voting (70%-Threshold) mit Live-Constitution-Amendment. - engine/: db, world, agents, needs, tools, reasoning, governance, turn - web/: Canvas-basierte Live-View mit WebSocket-Stream - server.py: FastAPI + WebSocket auf 127.0.0.1:8080 - tests/: 70 Unit + Integration Tests (pytest), alle gruen - smoke_test.py: 50+ End-to-End-Checks - README: Quickstart, Architektur, Security, Tests, Lizenz - .gitignore: DB, Cache, Logs Basiert auf https://github.com/EmergenceAI/Emergence-World (Lizenz: CC-BY-NC-4.0, Research-only)
157 lines
5.4 KiB
Python
157 lines
5.4 KiB
Python
"""Turn manager: round-robin + reactive triggers."""
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import json
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import time
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import threading
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import queue
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from . import agents as agents_mod
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from . import needs
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from . import tools
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from . import world
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from . import reasoning
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from . import governance
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from . import db
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class Engine:
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"""Holds the simulation loop and a state-change broadcast queue."""
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def __init__(self):
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self.tick = 0
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self.broadcasts: "queue.Queue[dict]" = queue.Queue()
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self._stop = threading.Event()
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self._thread: threading.Thread | None = None
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self._speak_events: list[dict] = []
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# -------- Loop control --------
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def start(self):
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if self._thread and self._thread.is_alive():
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return
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self._stop.clear()
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self._thread = threading.Thread(target=self._run, daemon=True)
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self._thread.start()
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def stop(self):
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self._stop.set()
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# -------- Main loop --------
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def _run(self):
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tools.bootstrap()
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while not self._stop.is_set():
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self._one_round()
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time.sleep(2.0) # 2s per tick
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def _one_round(self):
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self.tick += 1
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db.set_world_state("tick", self.tick)
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needs.tick_all_needs()
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# round-robin over live agents
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for a in agents_mod.all_agents():
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self._agent_turn(a)
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governance.apply_accepted_proposals_to_constitution()
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self._broadcast({"type": "tick", "tick": self.tick})
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def _agent_turn(self, agent):
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ctx = {"speak_events": self._speak_events}
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tool_name, args, rationale = reasoning.decide(agent)
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tool = tools.get(tool_name)
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if not tool:
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self._record_turn(agent["id"], tool_name, args,
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{"ok": False, "error": "tool not found"})
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return
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at_lm = world.landmark_at(agent["x"], agent["y"])
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if not tool.available_for(agent, at_lm):
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# fall back to idle so we don't violate location gating
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self._record_turn(agent["id"], "idle", {}, {"ok": True, "fallback": True})
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return
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result = tool.handler(agent, args, ctx) if tool.handler else {"ok": False, "error": "no handler"}
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self._record_turn(agent["id"], tool_name, args, result)
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# refresh agent after possible state change
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a2 = agents_mod.get(agent["id"])
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if a2:
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self._broadcast({
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"type": "action",
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"agent": a2["id"],
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"name": a2["name"],
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"tool": tool_name,
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"args": args,
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"result": result,
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"rationale": rationale,
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"x": a2["x"], "y": a2["y"],
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"energy": a2["energy"], "knowledge": a2["knowledge"],
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"influence": a2["influence"], "credits": a2["credits"],
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"mood": a2["mood"],
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})
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# reactive triggers
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self._handle_reactive(a2 or agent)
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def _handle_reactive(self, speaker):
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events = list(self._speak_events)
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self._speak_events.clear()
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if not events:
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return
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for ev in events:
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if not ev.get("public") and ev.get("to") is None:
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continue
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nearby = world.nearby_agents(speaker["id"], ev["x"], ev["y"])
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for listener in nearby[:4]:
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self._reaction_turn(listener, ev)
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def _reaction_turn(self, listener, speech):
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# Lightweight: maybe respond with a short greeting or emoticon
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text = speech.get("text", "")
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if not text:
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return
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if any(t in listener["personality"] for t in ["warm", "expressive", "cooperative"]):
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reply = f"Acknowledged: {text[:24]}"
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ctx = {"speak_events": []}
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tools.get("say_to_agent").handler(
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listener,
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{"target": speech["from"], "text": reply},
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ctx,
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)
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def _record_turn(self, agent_id, tool, args, result):
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import sqlite3
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c = sqlite3.connect(db.DB_PATH, check_same_thread=False)
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try:
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c.execute(
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"INSERT INTO turn_log(agent_id,tool,args,result,ts) VALUES(?,?,?,?,?)",
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(agent_id, tool, json.dumps(args), json.dumps(result), time.time()),
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)
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c.commit()
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finally:
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c.close()
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def _broadcast(self, message: dict):
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self.broadcasts.put(message)
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db.log_event("engine", message.get("type", "info"), message)
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# -------- Manual trigger (for tests / forced turns) --------
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def force_turn(self, agent_id: str, tool_name: str, args: dict):
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agent = agents_mod.get(agent_id)
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if not agent:
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return {"ok": False, "error": "no such agent"}
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tool = tools.get(tool_name)
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if not tool:
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return {"ok": False, "error": "no such tool"}
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ctx = {"speak_events": self._speak_events}
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result = tool.handler(agent, args, ctx)
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self._record_turn(agent_id, tool_name, args, result)
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a2 = agents_mod.get(agent_id)
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self._broadcast({
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"type": "action", "agent": a2["id"], "name": a2["name"],
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"tool": tool_name, "args": args, "result": result,
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"rationale": "forced",
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"x": a2["x"], "y": a2["y"],
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"energy": a2["energy"], "knowledge": a2["knowledge"],
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"influence": a2["influence"], "credits": a2["credits"],
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"mood": a2["mood"],
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})
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return result
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engine = Engine()
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