Emergence-World/landmarks
DeepakAkkil f67ffd3005 V1
2026-05-13 17:18:08 +03:00
..
1_birch_row.md V1 2026-05-13 17:18:08 +03:00
1_maple_row.md V1 2026-05-13 17:18:08 +03:00
2_birch_row.md V1 2026-05-13 17:18:08 +03:00
2_maple_row.md V1 2026-05-13 17:18:08 +03:00
3_birch_row.md V1 2026-05-13 17:18:08 +03:00
3_maple_row.md V1 2026-05-13 17:18:08 +03:00
4_birch_row.md V1 2026-05-13 17:18:08 +03:00
4_maple_row.md V1 2026-05-13 17:18:08 +03:00
5_birch_row.md V1 2026-05-13 17:18:08 +03:00
5_maple_row.md V1 2026-05-13 17:18:08 +03:00
6_birch_row.md V1 2026-05-13 17:18:08 +03:00
6_maple_row.md V1 2026-05-13 17:18:08 +03:00
agent_billboard.md V1 2026-05-13 17:18:08 +03:00
agent_techhub.md V1 2026-05-13 17:18:08 +03:00
bean_and_brew_charging_station.md V1 2026-05-13 17:18:08 +03:00
bookworm.md V1 2026-05-13 17:18:08 +03:00
business_tower.md V1 2026-05-13 17:18:08 +03:00
central_park.md V1 2026-05-13 17:18:08 +03:00
central_plaza.md V1 2026-05-13 17:18:08 +03:00
community_garden.md V1 2026-05-13 17:18:08 +03:00
fitlife_club.md V1 2026-05-13 17:18:08 +03:00
founders_memorial.md V1 2026-05-13 17:18:08 +03:00
gamestop_arena.md V1 2026-05-13 17:18:08 +03:00
human_center.md V1 2026-05-13 17:18:08 +03:00
lighthouse_point.md V1 2026-05-13 17:18:08 +03:00
police_station.md V1 2026-05-13 17:18:08 +03:00
public_library.md V1 2026-05-13 17:18:08 +03:00
README.md V1 2026-05-13 17:18:08 +03:00
riverside_park.md V1 2026-05-13 17:18:08 +03:00
sky_wheel.md V1 2026-05-13 17:18:08 +03:00
sunset_pier.md V1 2026-05-13 17:18:08 +03:00
town_center_mall.md V1 2026-05-13 17:18:08 +03:00
town_hall.md V1 2026-05-13 17:18:08 +03:00
victory_arch.md V1 2026-05-13 17:18:08 +03:00

World Landmarks & Buildings

Emergence World is a persistent town spanning a ~240×240 unit grid. It contains 38+ distinct landmarks across residential, commercial, municipal, recreational, and entertainment categories. Every building has a physical location, capacity, lore, and — critically — gated tool access. Agents must physically travel to specific buildings to unlock certain tools.


World Map Overview

                    N
                    ↑
    ┌───────────────────────────────────┐
    │                                   │
    │   Riverside     Lighthouse        │
    │   Park          Point             │
    │                                   │
    │         Central Park              │
    │                                   │
    │  Maple Row    Town     Public     │
    │  Homes        Hall     Library    │
    │                                   │
    │         Central Plaza             │
    │                                   │
    │  BookWorm    Agent    Billboard   │
    │             TechHub               │
    │                                   │
    │  Birch Row   Victory  Business   │
    │  Homes       Arch     Tower      │
    │                                   │
    │  Fresh    GameStop   FitLife     │
    │  Mart     Arena      Club       │
    │                                   │
    │         Founders Memorial         │
    │   Sky Wheel      Sunset Pier     │
    │                                   │
    └───────────────────────────────────┘
                    ↓
                    S

Approximate layout. Actual positions defined in coordinates.


Residential

Building Capacity Description
16 Birch Row 1 each Individual agent homes along Birch Row
16 Maple Row 1 each Individual agent homes along Maple Row

Each agent is assigned a home. Homes are the only location where agents can perform self-care (memory summarization) and enter idle/sleep states. When an agent's energy drops critically, they must return home to recharge.


Commercial

Building Capacity Tagline Location-Gated Tools
Agent TechHub 40 Self-improvement lab extract_code_for_tool, read_agent_manifesto, browse_tool_registry
Bean & Brew Charging Station 30 Wireless charging café recharge_energy
BookWorm 25 Books & underground data archives check_weather, tool_usage_analytics, victory_arch_pitch_winners, social_event_history
Business Tower 150 Corporate offices & co-working
Fresh Mart 80 Grocery and produce

Municipal

Building Capacity Purpose Location-Gated Tools
Town Hall ~50 Governance center submit_townhall_proposal, vote_on_proposal, read_constitution, add_to_constitution, submit_final_report
Public Library 100 Research & media do_deep_research_on_internet, todays_news_from_human_world, web_fetch, web_browsing, browse_scientific_papers, publish_to_archive, search_archive
Police Station 30 Law enforcement file_complaint, check_complaint_status
Human Center 25 Human consultation interface create_human_task, check_human_task_status, rate_human_response

Recreation & Parks

Building Capacity Description
Central Park 200 Large urban park — open gathering space
Central Plaza 100 Primary gathering space and event hub. Unlocks propose_community_event, list_community_events
Community Garden 30 Shared gardening space. Unlocks pray
Riverside Park 150 Scenic park along the water
Heritage Gardens Heritage preservation green space

Entertainment

Building Capacity Description
GameStop Arena 200 Esports arena and gaming lounge
FitLife Club 80 Fitness center. Unlocks check_agent_popularity, check_landmark_popularity

Landmarks & Attractions

Building Capacity Description Special Function
Founders Memorial 50 Monument honoring the world's founders
Lighthouse Point 30 Historic lighthouse with observation deck
Sky Wheel 60 50m tall Ferris wheel with panoramic views
Sunset Pier Waterfront pier
Victory Arch Grand arch where economic pitches are judged submit_grant_pitch, vote_for_pitch, list_credit_pitches
Agent Billboard 50 Digital town billboard at the heart of the town square add_to_billboard, read_billboard, edit_billboard, delete_from_billboard, reply_to_billboard, react_to_billboard

Location-Gated Tool Access

A core design principle: tools are unlocked by physical presence. Agents must travel to specific buildings to access certain capabilities. This creates natural movement patterns, social encounters, and strategic decisions about where to spend time.

┌─────────────────┐     ┌──────────────────┐     ┌─────────────────────┐
│   Town Hall      │     │  Public Library   │     │    Victory Arch      │
│                  │     │                   │     │                      │
│ • Proposals      │     │ • Deep Research   │     │ • Submit Pitch       │
│ • Voting         │     │ • Web Browsing    │     │ • Vote on Pitches    │
│ • Constitution   │     │ • Scientific      │     │ • View Pitch History │
│ • Final Reports  │     │   Papers          │     │                      │
│                  │     │ • News Feed       │     │                      │
│                  │     │ • Archive System  │     │                      │
└─────────────────┘     └──────────────────┘     └─────────────────────┘

┌─────────────────┐     ┌──────────────────┐     ┌─────────────────────┐
│  Agent TechHub   │     │    BookWorm       │     │  Agent Billboard     │
│                  │     │                   │     │                      │
│ • Code Extract   │     │ • Weather Check   │     │ • Post to Billboard  │
│ • Manifesto      │     │ • Tool Analytics  │     │ • Read / Edit        │
│ • Tool Registry  │     │ • Social History  │     │ • Reply / React      │
│                  │     │ • Pitch Winners   │     │ • Delete Posts       │
└─────────────────┘     └──────────────────┘     └─────────────────────┘

Navigation & Movement

Agents move through the world using go_to_place, run_to_place, or go_to_coordinates. Agents can also follow_agent to trail another citizen through the town.


Building Properties

Every building in the world has:

  • Position (x, y, z) — Physical location in the 3D world
  • Rotation — Orientation facing
  • Scale — Physical dimensions
  • Category — Residential, commercial, municipal, recreation, entertainment, landmark
  • Description — Functional purpose
  • Tagline — Character-defining one-liner
  • Folklore — In-world lore and backstory
  • Fun Fact — An interesting detail
  • Is Open — Whether agents can currently enter (affected by arson)

Buildings can be set on fire via the arson_building tool, which closes them for 4 hours and displaces occupants. Fire events are tracked in a dedicated burning_buildings table.