* feat: add Plan Canvas - browser annotate-and-approve review for plan artifacts
- scripts/plan-canvas.js CLI (open/await/end/stop/server; bin ecc-plan-canvas)
- loopback server + ECC-styled chrome + annotation SDK + zero-dep markdown renderer
- Approve/Request-changes verdicts wired to the /plan confirmation gate
- plan-canvas skill, /plan-canvas command, SessionStart hook surfacing open reviews
- shared scripts/lib/loopback-guard.js extracted from control-pane (API re-exported)
- 121 new tests incl. full-workflow E2E; registered in manifests, catalog, registry
Inspired by lavish-axi (https://github.com/kunchenguid/lavish-axi) by @kunchenguid;
original ECC-native implementation, not a port.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* refactor(plan-canvas): invoke via ecc-plan-canvas bin so the skill works from any project
Skill/command referenced a cwd-relative `node scripts/plan-canvas.js`, unusable
outside the ECC root. Switch to the ecc-plan-canvas bin (and $CLAUDE_PLUGIN_ROOT
fallback) and align CLI next_step hints so an agent can run it as a skill in any repo.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* feat(plan-canvas): render Mermaid diagrams + ship Codex cross-harness surface
- markdown renderer emits <pre class="mermaid"> for ```mermaid blocks (source
entity-escaped so the browser decodes it for the renderer while blocking injection)
- artifact template loads a pinned Mermaid build only when a diagram is present,
themed to ECC dark, securityLevel strict, graceful offline fallback to source
(ECC_PLAN_CANVAS_MERMAID_URL overrides for a local mirror)
- skill teaches Mermaid-for-diagrams and states the CLI+JSON loop is harness-agnostic
- add .agents/skills/plan-canvas (Codex) with agents/openai.yaml interface manifest
- register in install-modules workflow-quality paths; docs updated
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* docs(plan-canvas): add demo screenshot
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* fix(ci): sync yarn.lock with new bin; add contributor checklist
- yarn.lock records the ecc-plan-canvas bin so Yarn hardened-mode install no
longer wants to modify the lockfile on public PRs
- PR template + CONTRIBUTING gain a pre-push checklist covering the lockfile
trap and the full skill/command/CLI registration surfaces
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
---------
Co-authored-by: Haley Chen <2022hachen@gmail.com>
Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
Adds de-DE docs, installer wiring, and locale tests. Pre-validated on current main with install manifest checks, markdownlint, locale-install tests, and ECC 2.0 release-surface tests.
Adds `--locale <code>` support to the ECC installer so users can install
localized reference docs (agents, commands, skills, rules) into
`~/.claude/docs/<locale>/` alongside the existing English installation.
Changes:
- manifests/install-modules.json: add 8 locale doc modules (docs-ja-JP,
docs-zh-CN, docs-ko-KR, docs-pt-BR, docs-ru, docs-tr, docs-vi-VN,
docs-zh-TW), each with kind="docs" and defaultInstall=false
- manifests/install-components.json: add 8 locale: components mapping to
the new modules
- scripts/lib/install-manifests.js: add locale: family prefix,
SUPPORTED_LOCALES, LOCALE_ALIAS_TO_COMPONENT_ID (with aliases like
ja=ja-JP, zh=zh-CN, ko=ko-KR), and listSupportedLocales()
- scripts/lib/install/request.js: add --locale flag to parseInstallArgs(),
resolve locale alias → component ID in normalizeInstallRequest(), throw
on unsupported locale codes
- scripts/lib/install-targets/claude-home.js: map docs/<locale>/ source
paths to ~/.claude/docs/<locale>/ destination (side-by-side, no overwrite
of English files)
- scripts/install-apply.js: import listSupportedLocales, add --locale
usage line and available locales list to --help output
Usage examples:
./install.sh --locale ja # Japanese docs only
./install.sh --profile core --locale zh-CN # core profile + zh-CN docs
./install.sh typescript --locale ja # legacy + locale (errors)
Reintroduce the Windows desktop E2E testing skill from stale PR #1334 with current manifest wiring, package publish coverage, catalog counts, and sanitized environment-path guidance.
* fix(install): add rust, cpp, csharp to legacy language alias map
The legacy installer compatibility layer in install-manifests.js was
missing entries for rust, cpp, and csharp — languages that have
rules/ directories and (for rust/cpp) install-components.json entries.
Running `./install.sh rust` fails with "Unknown legacy language: rust"
because LEGACY_LANGUAGE_ALIAS_TO_CANONICAL and
LEGACY_LANGUAGE_EXTRA_MODULE_IDS didn't include these languages.
Fixes the issue reported in #694 by @mpiton.
Generated with [Claude Code](https://claude.ai/code)
via [Happy](https://happy.engineering)
Co-Authored-By: Claude <noreply@anthropic.com>
Co-Authored-By: Happy <yesreply@happy.engineering>
* fix(install): complete csharp legacy support and add resolution tests
- Add lang:csharp component to install-components.json with
framework-language module (matching cpp/rust pattern)
- Update csharp mapping in LEGACY_LANGUAGE_EXTRA_MODULE_IDS from
empty array to ['framework-language']
- Add end-to-end resolution tests for rust, cpp, and csharp verifying
framework-language module is included in resolved moduleIds
Addresses review feedback from Copilot, Greptile, CodeRabbit, and Cubic.
Generated with [Claude Code](https://claude.ai/code)
via [Happy](https://happy.engineering)
Co-Authored-By: Claude <noreply@anthropic.com>
Co-Authored-By: Happy <yesreply@happy.engineering>
---------
Co-authored-by: Claude <noreply@anthropic.com>
Co-authored-by: Happy <yesreply@happy.engineering>